function graphicsb_data1()
{
    /*---------------------------------------------
    Scroll Bar Images
    ---------------------------------------------*/
	this.up_button = "img/sample2_up.gif";                                          //image path and name only
	this.up_button_roll = "img/sample2_up_roll.gif";                                //image path and name only
	this.down_button = "img/sample2_down.gif";                                      //image path and name only
	this.down_button_roll = "img/sample2_down_roll.gif";                            //image path and name only

	this.slider_tile_bg_style = "background-image:url(img/sample2_slider_bg.gif);"  //image defined as CSS style

	this.bubble_top_cap = "img/sample2_bubble_topcap.gif,2";                        //image path and name, height - (width is automatically set to scroll bar width)
	this.bubble_bottom_cap = "img/sample2_bubble_bottomcap.gif,2";                  //image path and name, height - ""
	this.bubble_center = "img/sample2_bubble_center.gif,7";                         //image path and name, height - ""
	this.bubble_tile_bg_style = "img/sample2_bubble_bg.gif";                        //image path and name only

    /*---------------------------------------------
    Scroll Bar Container and Content
    ---------------------------------------------*/

	this.container_width = 300
	this.container_height = 270

	this.container_bg_color = "";

	this.content_padding = 8;
	this.content_styles = "";
	this.content_class_name = "";

    /*---------------------------------------------
    Scroll Bar Behaviour and Width
    ---------------------------------------------*/

	this.scroll_bar_width = 9                       //The width of the bar in pixels.
	this.scroll_increment = 10                      //The distance to scroll when clicking the up or down buttons.

	this.allow_hover_scroll = true;                 //Auto scroll while hovering over top and bottom buttons.
	this.hover_scroll_delay = 70;                   //Milliseconds (1/1000 second)

	this.use_hand_cursor = true;

}